Saturday, April 25, 2009

4/25/2009 - Mega Man 2.5D

One of the neatest concept games for the Wii was Super Paper Mario. Even though Super Mario 64 and Mario Galaxy perfected 3-D platforming, Mario's roots were in 2-D sidescrolling. It would be hard to come out with a game these days that was strictly 2-D sidescrolling and have it not be considered outdated or merely a nostalgia game. For example, Mega Man 9 was a wildly successful game, but it was geared almost exclusively to nostalgic gamers. Super Paper Mario, on the other hand, added the third dimension to it's 2-D gameplay in a very clever way. It merely allowed you to switch your perspective to the back of Mario so that you could see what was previously behind or in front of him as now being to the left and right of him. It's hard to describe with words, but if you watch any gameplay video of it, you'd understand.

While not all classic 2-D sidescrollers could benefit from such an enhancement, I think the makeover would be ideal for the Mega Man franchise. As shown by Mega Man 9, the Blue Bomber belongs in the 8-bit world. But for future installments, I would hope that Capcom could think a little out of the box and adapt some of the Super Paper Mario innovations. A game modder has done just that with a Mega Man 2 stage and it looks absolutely terrific:

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